You may pick whatever you want at this point. An inquisitor has all the class skills and a spell list with a lot detection and avoidance spells. The cleric is a deceptively complex class with lots of ways to play him and lots of traps that players can fall into if they’re not careful on how to proceed. 4th- (DC 20) Improved Invisibility (x2), Dimension Door, Ice Storm* To borrow from Order of the Stick, these classes have single features that are stronger than the Rogue's whole 20-level progression. Today, Elfy is planning to sneak into Morbid Manor, home of the notorious Viscount Vainglory. Sneak attack has nothing to do with scouting anyways. Range 30 ft. Area one 10-ft. cube Duration instantaneous Saving Throw none; Spell Resistance no. Scrolls Comprehend Languages (x3), Glitterdust (x2), Displacement, Mage Armor, Wind Wall (x2) Shadowstrike: Melee touch attack for 1d4 + 5 Nonlethal damage + Dazzled for 1 minute. It's for ambushers and assassins. They don't actually all mean the same thing, in spite of a slew of comments that seem determined to conflate them. 51 As a result, they of… Bowstaff: A shortbow may double as a club, or a longbow as a quarterstaff. 10/day. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. DESCRIPTION. All at the same time. Druids can get smaller than "Small" which is where they really make great scouts (tiny birds or rats don't attract much attention in many places - yet a druid in such a form w/natural spell can more than hold their own and likely get away and live to tell about it should they encounter any difficulty. I tend to play it like a Bene Gesserit Reverend Mother using "the Voice" to convince others that my lies are truth. Scent, blindsense, and tracking= obscene perceptions. It's awesome when it works, but it's never easy to make it work. And their performance replacement doesn't have audible or visual components like normal inspire competence so they can use it to crank their stealth or bluff or whatever they need. Description. Anybody with stealth and perception as a class skill and skill points spent. Divination wizard -> Rogue -> Arcane trickster. Description Source; Alarm: Wards an area for 2 hours/level. Also possessed by the Sandman and Archeologist Bards and the Urban Ranger, each of these a much better class. SQ elven magic, impromptu sneak attack 1/day, ranged legerdemain, rogue talent (surprise attack), trapfinding +1, tricky spells 3/day, weapon familiarity. Or the Urban Ranger. An inquisitor may select an inquisition in place of a domain. I am creating a new inquisitor character in Pathfinder. - Information Transfer (warning your party for preparation). In addition to Track, the Inquisitor has access to the Bloodhound spell, which gives you Scent. Special Attacks sneak attack +4d6, Statistics ______________________________________________________________ Cleric. Shadow Well: Can use the Stealth skill even while being observed as long as he is 10ft away from a shadow. Heck, a tiefling wizard using traits to pick up the class skills can scout. Dazzle doesn’t work against creatures with low-light or darkvision. 1st Level Abilities. Skills (Base: 50) acrobatics +19, appraise +10, bluff +7, climb +4, diplomacy +7, disable device +21, escape artist +19, fly +9, knowledge (arcana) +20, knowledge (all other knowledge skills) +10, linguistics +10, perception +14, sense motive +5, sleight of hand +19, spellcraft +20, stealth +24, swim +4, use magic device +13 Almost everyone has a vision of the inquisitor—garbed in a mix of regalia and the rough-and-tumble tools of the adventurer, her word is often treated as divine law. ... Clerics also gain a number of bonus spells. To learn or cast a spell, an inquisitor must have a Wisdom score equal to at least 10 + the spell level. to 93 If he's detected, he'll bug out immediately, and hopefully can’t be identified. Elven Magic, Spell Penetration Elfy adds a +4 bonus to all caster level checks to overcome spell resistance. You get some team buff spells like bless or communal protection from energy and should use them as pre-combat buffs if possible. You can stack more actually helpful effects on the Amulet, or your weapon of choice, you maintain relative equipment independency - sure, you still want to squeeze every gp until it bleeds to be competent, but now every monk weapon found in the loot is potentially a boon to you, rather than something you have to sell for half it's value - and you don't go from 'relatively competent' to 'completely useless' in this one moment it takes to sunder your amulet. Rank. Oh, and by the way, if you lie, I'll even make your afterlife more painful. Spellcasters make the best scouts, bar none. I played through Age of Worms and Shackled City with one in my party. They also need to be able to operate alone and survive in order to report back to the party. But that does not mean they are the best at everything. The party my druid is in also has a rogue. But all of the classes above lack perception, stealth or survival as class skills. Pathfinder Player Companion: Mythic Origins © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Philip Minchin, and Russ Taylor. 2. Defensive Abilities evasion, trap sense +1 Immune magic sleep effects, Offense The Inquisitor spell list features some wonderful self-buffs that you should be positively salivating to get your hands on. Racial “Fletchling”: Native Outsider, Darkvision 120, Low-light vision, Skilled, Shadow Blending, Shadowy Resistance, Spell-like abilities. Str 10 Dex 20 Con 12 Int 22 Wis 7 Cha 9 Potions Cure Serious Wounds (750) M This spell has a material component not normally included in a spell component pouch. They prepare their spells every morning like a Wizard and then cast them using spell slots like a Sorcerer. For example a druid has decent blast spells, but a Wizard/Sorcerer is going to be a better blaster. Ranger Spells (3pp) Sorcerer/Wizard (3pp) Summoner Spells (3pp) Most of their skills are compatible with both attacks and spells. 4th level: Shadow Projection, Shadow Conjuration, Greater Invisibility, Charm Monster, 5th level: Shadow Evocation, Dominate Person, Undead Anatomy II. Six skill points instead of eight, trapfinding, half sneak attack, six levels of spells, some powerful performances, adds half his level to all essential thieving skills. Later Druids gets Thousand Faces which means they are fantastic at urban style infiltration and scouting. The cleric and witch will handle the support and control magic. Overall the inquisitor is going to be a little better if he is built for a scout. google_color_border="FFFFFF"; Invisibility is great till the duration runs out. The best thing a Rogue can do with a damage-dealing contest is not to enter. google_ad_height=600; Inquisitor. (Total: 92,552) Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. 0- (4) Dancing Lights, Detect Magic, Open/Close, Read Magic, ______________________________________________________________ And they're at least as good at UMD for those spells that aren't on their list. : PZO1129: Agonizing Rebuke Cause mental distress and pain to a target if it attacks you. Elfy is somewhere near the middle of 11th level. hp 70 (3d8+8d6+11+11+3) An inquisitor does not gain the bonus spells listed for each domain, nor does she gain bonus spell slots. Reviews: Bodhi's Guide to the Optimal Inquisitor, Space, Reach, & Threatened Area Templates, Pathfinder Player Companion: Mythic Origins. In Pathfinder little has changed in this regard. As far as the rogue goes that does not surprise me. I'm not arguing the optimized skillset. This does even things up a bit for the druid. 1. I used to love the rogue. Black Powder, Firearms are slightly bad in Pathfinder, and the ability is focused against Spell-Like abilities instead of spells themselves. There are only a couple good rogue talents and the archaeologist can take the extra rogue talent feat if Paizo publishes another or you're on E6 limits. Sorcerer “Shadow Bloodline”: Class Skill (Stealth), Bonus Spells “Ray of Enfeeblement, Darkvision, Deeper Darkness, Shadow Conjuration, Shadow Evocation”, Eschew Materials, Cantrips, Bloodline Arcana, Bloodline Powers “Shadowstrike, Nighteye, Shadow Well”. Violence is certain. Bards and Inquisitors may be able to go places Druids have difficulty, but where druids can go they can go practically without risk, and they can go anywhere one might possibly find mice or pigeons or hawks or bats. Also I noticed that if I look for a guide on the internet people mention a lot of feats/domains and sub classes that doesn't exist in this game thus making those guides pretty useless. This Pathfinder optimized Inquisitor build is to 9th level with all levels taken in Inquisitor, no archetype. PZO1110: Animal Purpose Training: Animal gains a new general purpose. Wizards, sorcerers and witches make poor scouts because for the most part if they are alone and detected by anything even close to a level appropriate creature alone they are usually toast. she can hide, perceive, identify, and even negotiate. then a monk. A magus or a summoner will probably be able to handle themselves if they are detected. He's ready to level. Even IF people see you they may no raise an alert. Disclaimer. You examine an area at range as if you were searching for fine details with the Perception skill. I'd rather go with a class that has a healthy fusion of magic and non-magic abilities. Reliance on only magic or only mundane is a weakness, you need to blend them so they complement each other. A scout ranges ahead, finds out what's coming, and either neutralizes the threat, disables the trap, or warns the party so they are never caught unawares. Planar Bound Succubus. Languages Celestial, Common, Elf, Draconic, Dwarf, Goblin, Orc, Sylvan, Varisian They effectively get most of the good trap handling talents for free. d20PFSRD.com. google_ad_client="pub-8646111290283331"; High wisdom and perception as a class skill= good perception. Description Source; Adjustable Disguise As disguise self, but you can change the disguise as a swift action. Shadow Blending: 50% miss chance as long as fletching is in dim light. 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